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data/spells/instant/robimy plik o nazwie exevo gran mas suosu.lua i wklejamy:
Spoiler:
area = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = RED
offensive = true
drawblood = true
UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
n = tonumber(var) -- try to convert it to a number
if n ~= nil then
-- bugged
-- ultimateExplosionObject.minDmg = var+0
-- UltimateExplosionObject.maxDmg = var+0
UltimateExplosionObject.minDmg = 0
UltimateExplosionObject.maxDmg = 0
else
-- UltimateExplosionObject.minDmg = (level * 3 + maglv * 4) * 3.3 - 40
-- UltimateExplosionObject.maxDmg = (level * 3 + maglv * 4) * 4.0
UltimateExplosionObject.minDmg = (level * 2.5 + maglv * 2.5) * 2.2
UltimateExplosionObject.maxDmg = (level * 2.5 + maglv * 2.5) * 3.3
end
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
end
teraz data/spells/spells.xml i wklejamy :
Spoiler:
<spell name="exevo gran mas suosu" words="exevo gran mas suosu" maglv="45" mana="1200" enabled="1"><vocation id="1" /><vocation id="2" /></spell>
Ostatnio edytowany przez Constantine (2009-03-20 15:44:01)
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